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Fixed random bandit respawns while players are still in the bandit camp.Improved handling of challenges requirements in co-op.Improved weapon visualization in online menu and inventory.Fixed an issue with a missing NPC during the Missing People quest in a co-op session.Fixed few remaining death loops in co-op.
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These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. The player can now go through the story with revitalized mechanisms. After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience.
Dying light latest patch Patch#
The bug causing some enemies to become invulnerable to damage has been fixed alongside similar issues, and the patch also updates achievement registration so that everything pops as it should.Ī significant number of changes to Dying Light 2's co-op mode have also been made, primarily quality-of-life improvements and solutions for connection issues that will hopefully help ease problems players have had while playing with others since launch. The developer is surprisingly frank about other changes, saying plainly that "enemies with bows are less annoying" now. The new content, completely unavailable in the first playthrough of Dying Light 2, includes: 30 new inhibitors, new platinum objectives for parkour challenges, updated distribution of the enemies (for example Volatiles and Banshee will now spawn during the night), a new legendary weapon tier, gold encounters, and enemy difficulty that will scale with player level.Īcross all save files, Techland has also fixed a number of bugged quests and added a new one called Something Big Has Been Here, which introduces a new variant of mutated infected.